About Me
I’m Kyle Rasmussen, a Game Designer with a strong focus on Unreal Engine environments, level design, and virtual production workflows. My background in game design has given me a mix of creative and technical skills — from 3D modeling in Maya to blueprint scripting and interactive prototyping in Unreal.
What drives me as a designer is the challenge of building immersive, story-rich spaces that feel alive and interactive. Whether I’m creating an FPS prototype, designing a derelict dungeon, or exploring cinematic workflows for virtual production, I approach every project as an opportunity to combine creativity, problem-solving, and technical precision.
I’m especially passionate about the intersection of games and real-time filmmaking, where virtual worlds can be experienced both as playable environments and cinematic stages. My work reflects a balance of design theory, technical execution, and artistic vision.
I’m excited to continue growing as a designer and to collaborate with teams that are pushing the boundaries of interactive entertainment and real-time production.
“Let’s collaborate on an innovative game or virtual production project.”