Blender

Demon Statue

An original demonic statue concept sculpted in Blender as part of a personal project created for Perforce’s Art of Version Control Showcase.

This was my first full character sculpture and served as a major learning experience in digital sculpting, anatomy, posing, and surface detailing. I focused on creating an aggressive silhouette through the statue’s crouched pose while adding cracked stone details to give it an ancient, weathered appearance.

I plan to eventually bring this asset into a future Unreal Engine project.

Darth Malak Lightsaber

A high-detail recreation of Darth Malak’s lightsaber, entirely modeled on my own and rendered in Blender, developed as part of my ongoing focus on environment and prop design for games. Focused on hard-surface modeling, realistic metallic materials, and emissive lighting to capture the iconic Star Wars aesthetic.

Tutorial based Models

Lightsaber

This lightsaber was modeled in Blender as part of a learning exercise focused on hard-surface modeling and rendering techniques. Following a YouTube tutorial, I practiced building a clean mechanical asset using subdivision surfaces, bevel modifiers, and organized topology. I also explored emissive materials and lighting to create the iconic lightsaber glow.

Simple Model Exercises

Work in Progress

I modeled this mech in Blender based off of a course to learn the various tools that Blender offers.

Maya