Blender
Lightsaber
This lightsaber was modeled in Blender as part of a learning exercise focused on hard-surface modeling and rendering techniques. Following a YouTube tutorial, I practiced building a clean mechanical asset using subdivision surfaces, bevel modifiers, and organized topology. I also explored emissive materials and lighting to create the iconic lightsaber glow.
Simple Model Exercises
Work in Progress
I modeled this mech in Blender based off of a course to learn the various tools that Blender offers.
Made in Maya